12 November 2004 · About 1 minute read

Further Exploration

I have developed a few key ideas to explore for this project, based on other digital art practices and various technological prototypes.

The idea for digital communicative mapping (DCM) was born out of investigation into using Bluetooth technology to construct an abstract, dynamic 3D map of peoples’ communicative abilities compared with their physical presence. According to research, it was possible to modify a standard USB Bluetooth adapter to have a range of up to 1 mile, using standard components.After experimenting with various coding options, (Cocoa, Java-Cocoa, Pure Java), I began coding a prototype for this implementation using Mac OS X, Java and AvetanaBluetooth. However, it soon became clear that Mac OS X 10.3 does not support ad-hoc device enquiries, and instead requires that a ‘manual’ device search if performed first. For a dynamic mapping system, this is totally unsuitable and hence the idea has been put on hold. According to speculation, the new Mac OS X (10.4) will support dynamic device enquiries, so I may ressurect this idea at a later date.2. Digital Realms

My second idea, based on works such as Hidden Worlds, is an Internet based application that shows the conversion of one’s voice into the digital domain. Based on the idea that nearly all our physical expressions can and are in some way digitised to cross the real-virtual border, the project takes peoples’ voices and shows this transformation.As more people login to the website, it is possible to see the flow of digital communication through the virtual world, and watch the it pass from and to the real world. I have produced a prototype of this idea using Shockwave 3D to demonstrate the fundamental concepts. Future incarnations may be converted to Java3D or Processing.